Boiling Waters. At the start of each of its turns, the monster deals 5 (1d10) fire damage to anyone in the water within 15 ft. of it.
Multiattack. The dragon makes three attacks: one with its bite and two with its Tentacles.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5(1d8) cold damage.
Tentacles. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Unearthly Roar (Recharge 5-6). A deafening roar explodes outward, doing 55 (10d10) thunder damage to anyone within 30 ft. A DC 16 Constitution save will halve damage
1x per day
Web. Ranged Weapon Attack: +12 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. If a creature starts it's turn in the web it gets attacked by a swarm of abberation hatchlings that deal 13 (3d8) poison damage. As an action, the restrained target can make a DC 18 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
as a reaction can cast fear spell 1x dc 17 wisdom saving throw
Charybdis 1x per day. 300 ft. range. Yag picks one target it can see within range. A spiraling tornado 20 ft. wide appears in that location for 3 rounds. A creature caught within the tornado must make a DC 17 dexterity save. Targets that fail take 25(5d10) bludgeoning damage and are knocked away 10 ft. and prone. Targets take half damage on a success, but are knocked out of the range of the tornado.







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