Aura of Despair: Within 30 feet of Metrion, creatures have disadvantage on saving throws against being charmed or frightened.
Ethereal Wings: Zinthos's wings allow him to hover and fly without needing to use his movement.
Divine Presence: Zinthos can cast Calm Emotions at will, without expending a spell slot.
Multiattack: Zinthos makes three attacks: one with his Lightbringer and two with his Radiant Blast.
Lightbringer: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 5) bludgeoning damage plus 13 (2d12) radiant damage.
Radiant Blast: Ranged Spell Attack: +11 to hit, range 90 ft., one target. Hit: 31 (6d10) radiant damage.
Zinthos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zinthos regains spent legendary actions at the start of his turn.
Guiding Light: Zinthos grants advantage on the next attack roll made by a friendly creature within 30 feet.
Healing Touch: Zinthos touches a creature he can see within 30 feet, restoring 20 hit points.
Radiant Burst (Costs 2 Actions): Zinthos releases a burst of radiant energy, forcing all creatures within 30 feet to make a DC 20 Dexterity saving throw or take 35 (10d6) radiant damage.
Shared Ability: Celestial Annihilation
When all three fallen angels, Azerath, Metrion, and Zinthos, converge on the battlefield simultaneously, they can invoke the devastating power of Celestial Annihilation. This ability channels the corrupted remnants of their celestial essence, unleashing a cataclysmic surge of divine wrath upon their enemies.
- Activation: Requires all three fallen angels to expend their action on their turn to channel their energy into Celestial Annihilation.
- Effect: A blinding eruption of radiant energy engulfs the battlefield in a 100-foot radius sphere centered on their location. All creatures within the area must make a DC 20 Dexterity saving throw, taking 100 (20d10) radiant damage, 60 (10d12) necrotic damage, and 60 (10d12) fire damage on a failed save, or half as much damage on a successful one.
- Additional Effect: Any undead or fiend creature caught in the blast takes an additional 50 radiant damage.
- Secondary Effect: The very fabric of reality is destabilized within the area of effect, causing it to become a zone of desolation. For 24 hours, the affected area is treated as an antimagic field, nullifying all magical effects and preventing the casting of spells within its bounds.
- Recharge: Once Celestial Annihilation has been used, it cannot be invoked again until all three fallen angels have completed a long rest to replenish their expended celestial energies.
Description
Once a messenger of hope and enlightenment, Zinthos now embodies the fallen grace of an angel consumed by disillusionment and despair. His robes of radiant white are now stained and torn, their once-bright colors dulled by the shadows that cling to him like a shroud. His crystalline wings, once a symbol of purity and transcendence, now crack and splinter with every beat, casting fractured reflections of the broken world below. The halo above his head emits a faint, sickly glow, illuminating features twisted by bitterness and regret, and his voice, once melodious and soothing, now carries the weight of centuries of sorrow.






