You and Me. Yuumi will, at random, accompany a creature in their travels until she feels like leaving or until that creature dies. Whilst accompanying this creature, she cannot be targeted by spells or attacks, and cannot take any damage whatsoever.
Spellcasting. Yuumi is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +3 to hit with spell attacks). Yuumi has the following sorcerer spells prepared:
Cantrips (at will): light, prestidigitation
1st level (2 slots): color spray, magic missile
Catnap. Yuumi can cast catnap twice per short rest. She does not require any material components to cast this.
Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 Slashing damage.
Ray of Frost. Ranged Spell Attack: +3 to hit, range 60 ft., 1 target. Hit: 7 (1d8 + 3) Cold damage.
Blink. Yuumi can cast blink once per short rest as a reaction to a ranged spell attack that prompts a saving throw (such as fireball) if whoever she is accompanying at the time (see You and Me above) fails the saving throw. Both Yuumi and the person she is accompanying will disappear to a pocket dimension within the Astral Plane until the start of her next turn, at which point both Yuumi and the creature she is accompanying reappearing up to 10 ft. away from their original location.
Description
Yuumi looks like a British longhair breed of cat with light-blue fur, surrounded by yellow lights that constantly flicker and move. She sits atop a floating book that she will not allow anybody to touch.
Lair and Lair Actions
Yuumi's "lair" is a pocket dimension of the Astral Plane.
Lair Actions
Roll a d10. An event within Yuumi's pocket dimension will occur based on the number rolled.
- On a 1, both Yuumi and the creature accompanying her will be affected by catnap, placing them both into a deep slumber for ten minutes. After this, the DM rerolls this d10.
- On a 2, the creature accompanying Yuumi must make a Constitution saving throw or be Sickened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 3, the creature accompanying Yuumi must make a Wisdom saving throw or be Frightened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 4, the creature accompanying Yuumi must make a Constitution saving throw or be Sickened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 5, the creature accompanying Yuumi must make a Wisdom saving throw or be Frightened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 6, the creature accompanying Yuumi must make a Constitution saving throw or be Sickened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 7, the creature accompanying Yuumi must make a Wisdom saving throw or be Frightened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On an 8, the creature accompanying Yuumi must make a Constitution saving throw or be Sickened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 9, the creature accompanying Yuumi must make a Wisdom saving throw or be Frightened for the next minute, after which they will both reappear in the material plane up to 10 ft. away from their original location.
- On a 10, the creature receives one use of the wish spell, which can be used at their discretion for the next 1d4 minutes.
Regional Effects
The portal that Yuumi creates leading to Yuumi’s lair will briefly produce warbling projections of various color and light upon being conjured.
If Yuumi dies, the portal will never open again, and her pocket dimension will be left abandoned eternally.
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