Amorph This Slime can move into a space that isn‘t bigger than 1 inch, without having to squeez.
Jumper The Yellow Slime can jump 3 ft. higher and 5 ft. further than a normal creature.
Swimmer The Yellow Slime has a Swim-Speed of 15 ft.
Multiattack.The Yellow Slime can use the Ramm/ Spit Attack twice per turn or use the Ramm Attack and Spit Attack in it’s turn.
Ramm. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) bludgeoning damage. If Hit the creature must succeed on a DC 13 Str-Save or get knocked prone.
Spit. RangedWeapon Attack: +5 to hit, range 15/25 ft., 1 target. Hit: 6 (1d6 + 3) acid damage. If Hit a creature must succeed on a DC 13 Con-Save or get blinded until end of the creatures turn.
Speedy The Yellow Slime can use the dash-, disengage- and hide- Action as a Bonus Action.
Description
The Yellow Slime is a very fast Slime, they employ simple Hit- and Run tactics to hunt prey. It is said that a Yellow Slime is infused with the power of a potion of speed. The Yellow Slime is pretty clever, but it. uses that intelligence to cause as much chaos as it can. A wizard created all of the slimes a long time ago.







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