Medium Undead, Neutral Evil
Armor Class 12 (Rotten mail)
Hit Points 26 (4d8 + 11)
Speed 20 ft.
STR
14 (+2)
DEX
7 (-2)
CON
17 (+3)
INT
6 (-2)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws CON +5, WIS +1
Damage Vulnerabilities Fire
Damage Resistances Acid, Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Stunned, Unconscious
Senses Blindsight 10 ft, Darkvision 60 ft., Passive Perception 9
Languages understands the languages it knew in life.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Enhanced Undead Fortitude. If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 3 - 2 + the damage taken, unless the damage is radiant or a critical hit. On a success, the zombie drops to 5 hit point instead.

Unstable gaunt. At the end of this creatures turn choose the closest player (choose randomly if there are several) and Zombie of Rotting Mail moves 5 ft in their direction and attack with slam at disadvantage if within range.

Garbled tonged. to understand this undead a creature requires a wis or int score of 14 or higher to understand or a DC 14 wis or int roll

Rotten Mail. If any creature try's to grapple , restrain or otherwise contact Zombie of Rotting Mail they will take 2 (1d4) poison and 2 (1d4) necrotic and suffer a -1 to Str saving throws until the end of turn.

Rotting resistance. this creature is immune to nonmagical poisons and takes 1 less (minimum of 1) damage from magical poisons ,Necrotic and non magical bludgeoning piercing and slashing damage.

Actions

Slam. melee weapon attack: +4 to hit ,reach 5 ft., one target. Hit: 5 (1d6 +2) bludgeoning damage and must make a DC 13 Con check or take an additional 1 (1d4 -2 with minimum of 1) poison and 1  (1d4 -1) necrotic damage

Rotting Grasp. melee weapon attack: +4 to hit, reach 5 ft., one target. Hit : 5 (1d6+2) bludgeoning damage and if large or smaller must make a DC 15 Str check or be restrained and take an additional 2 (1d4) poison and 2 (1d4) necrotic and suffer a -1 to Str saving throws until the end of turn every turn while restrained. While restraining a creature Zombie of Rotting Mail can not use this action again and suffers from disadvantage using slam. If enhanced undead fortitude comes into effect while restraining a creature they are released and gain an attack of opportunity on Zombie of Rotting Mail.

Description

The undead move with a jerky, uneven gait. They are clad in the Rusting armor they wore at death, and carry the stench of decay. 

Some zombies in a necromancers collection are further enhanced by magic as they are more receptive to the magics that reanimate them gifting them a better form and a quicker mind than their brethren.

The unique name for them originates from old mail they wear  now  rusted, like barbed wire slicing into anyone releasing there rotting fluids and necrotic energy into them causing pain but relatively little harm. Little rot happens after reanimation to prevent the decay of an useful tool for a necromancer.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2022 3:11:55 AM
3
1
--
Coming Soon
3/4/2024 4:05:19 PM
4
1
--
Coming Soon

Habitat: Urban

D_Hardie

Comments

Posts Quoted:
Reply
Clear All Quotes