Enhanced Undead Fortitude. If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 3 - 2 + the damage taken, unless the damage is radiant or a critical hit. On a success, the zombie drops to 5 hit point instead.
Unstable gaunt. At the end of this creatures turn choose the closest player (choose randomly if there are several) and Zombie of Rotting Mail moves 5 ft in their direction and attack with slam at disadvantage if within range.
Garbled tonged. to understand this undead a creature requires a wis or int score of 14 or higher to understand or a DC 14 wis or int roll
Rotten Mail. If any creature try's to grapple , restrain or otherwise contact Zombie of Rotting Mail they will take 2 (1d4) poison and 2 (1d4) necrotic and suffer a -1 to Str saving throws until the end of turn.
Rotting resistance. this creature is immune to nonmagical poisons and takes 1 less (minimum of 1) damage from magical poisons ,Necrotic and non magical bludgeoning piercing and slashing damage.
Slam. melee weapon attack: +4 to hit ,reach 5 ft., one target. Hit: 5 (1d6 +2) bludgeoning damage and must make a DC 13 Con check or take an additional 1 (1d4 -2 with minimum of 1) poison and 1 (1d4 -1) necrotic damage
Rotting Grasp. melee weapon attack: +4 to hit, reach 5 ft., one target. Hit : 5 (1d6+2) bludgeoning damage and if large or smaller must make a DC 15 Str check or be restrained and take an additional 2 (1d4) poison and 2 (1d4) necrotic and suffer a -1 to Str saving throws until the end of turn every turn while restrained. While restraining a creature Zombie of Rotting Mail can not use this action again and suffers from disadvantage using slam. If enhanced undead fortitude comes into effect while restraining a creature they are released and gain an attack of opportunity on Zombie of Rotting Mail.
Description
The undead move with a jerky, uneven gait. They are clad in the Rusting armor they wore at death, and carry the stench of decay.
Some zombies in a necromancers collection are further enhanced by magic as they are more receptive to the magics that reanimate them gifting them a better form and a quicker mind than their brethren.
The unique name for them originates from old mail they wear now rusted, like barbed wire slicing into anyone releasing there rotting fluids and necrotic energy into them causing pain but relatively little harm. Little rot happens after reanimation to prevent the decay of an useful tool for a necromancer.
Previous Versions
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11/28/2022 3:11:55 AM
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3/4/2024 4:05:19 PM
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4
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1
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Coming Soon
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