Multiattack: The undead abomination makes two slam attacks.
Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage plus 5 (1d10) necrotic damage.
Description
The Undead Abomination stands as a grotesque and formidable creature, a twisted fusion of decaying flesh and dark magic. Its massive form looms ominously, towering over its lesser undead minions with an air of dreadful authority. The stench of death clings to its tattered flesh, a foul odor that permeates the air around it like a suffocating shroud.
Its skin, pallid and mottled with decay, stretches tightly over bulging muscles and sinewy limbs, each movement accompanied by the sickening sound of bones grinding against bones. Its eyes, sunken and hollow, burn with an unholy light, devoid of emotion or mercy, as if reflecting the abyssal depths of its twisted soul.
Draped in tattered remnants of once grand attire, the Undead Abomination bears the remnants of its former existence, a grim reminder of the life it once possessed before succumbing to the darkness that now consumes it. Jagged claws protrude from its fingers, dripping with the ichor of its victims, while its gnashing maw reveals rows of jagged teeth stained with the blood of the innocent.
As it strides forward, the ground trembles beneath its weight, leaving a trail of desolation and decay in its wake. Its mere presence fills the air with an oppressive aura of dread, freezing the hearts of even the bravest souls who dare to stand against it.
Those who face the Undead Abomination in battle know that they confront not just a creature of flesh and bone, but a manifestation of the darkest horrors that lurk in the depths of the abyss. To challenge such a monstrosity is to face the very essence of death itself, a trial of courage and resolve that few may survive.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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