Gargantuan swarm of Large monstrosities, Neutral Good
Armor Class 17 Natural armor
Hit Points 480 (390d20 + 90)
Speed 300 ft., swim 100 ft., climb 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +10, CON +12, INT +9, WIS +12, CHA +12
Skills Intimidation +48, Investigation +23, Performance +48
Damage Resistances Acid
Damage Immunities Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Passive Perception 17
Languages Abyssal, Draconic, Dwarvish, Elvish Abyssal, Celestial, Draconic, Dwarvish, Elvish
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait:

Rebirth. Revives at will with it's sacred ashes .

Morguelis maester. Gain 50% of all damage imunity for each ally killed. (stacks)

Clear sky. Flight is disabled when within 500 ft. of this minotaur.

Abyssal might. Smite any and all necromancers and/or artificers from field of vision.

Spellcasting:

Withered touch. (2d6 necrotic damage perminent)

Ruinous effigy. Shoot beams of light causing stun, paralysis or prone.

Vanish. Upon death before it revives it can possess a new host body till it's own is revived.

Eclipse nocturne. (can only be trigger at night) deal 10 damage for every spell casted in battle.

Daybreak archimes. gain +10 to all stats for seven turns.

Broken. possess enemy for 3 turns.

Actions

charred grip. deal 10d6 of burn damage.

charge. if successful deal 4d6 of necrotic damage.

Action lance. Condjure 9 fireball and fire at nearest target. If less than five hit deal 5 point of lightning damage. 10 points of thunder damage. deal wither for 6 turns. If any attacks are blocked then deal an additional 15 damage of piercing damage. Leave all enemies prone and sink all enemies 2 feet into the ground.

Bonus Actions

Seer. Read all enemies mind and predict their actions for the next 5 turns.

Cry. Heal 100 damage. can be used once every 25 turns.

Acolyt. summon a herd of 4 to 20 minotaurs to assist the fight.

Reactions

Scarred. if damaged then gain immunity to next attack unless from a silver dagger.

dodge break. if emeny attempt to deal slashing damage dodge and deal 30 damage of internal bleeding(interal slashing(slashing))

magic disruption. stop all magic attack and use Cry immediatly after.

Legendary Actions

Vaariks axe.

deal damage equal to half of max hitpoint of weakest enemy on field then add Str modifier and multiply them. Then deal that to all player and then make everything prone and deal knock back of 60ft. If a successful saving through is made then deal 60 point of unblockable damage.

Description

A large black minotaur with red eyes lurks in shadows and can't be hit or seen by Npcs unless it is in it's domain. In which case it is white and has wings. It is peaceful unless provoked.

Lair and Lair Actions

Lair Action

End of the beggining (sky) (tower that is not affected by gravity)

Disables flight, air magic, fire magic, earth magic, exhaustic rate x4

Regional Effect

If the monster dies all monster gain rage and +10 to stats for the next 30 days.

 

Monster Tags: NPCTitanArtificer

Habitat: Desert

_xXDeathXx_

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