Medium Dragon (Demon, Dragonborn), Chaotic Evil
Armor Class 15 natural
Hit Points 48 (5d10 + 20)
Speed 40 ft., fly 80 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8, CON +7
Skills Athletics +9, Intimidation +7
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  1. Legendary Resistance (3/Day): If Wrath fails a saving throw, it can choose to succeed instead.

  2. Rage Aura: All friendly creatures within 10 feet of Wrath gain advantage on Strength checks and saving throws, and their melee weapon attacks deal an extra 2 damage while they can see Wrath.

Actions
  1. Multiattack: Wrath makes two attacks: one with its Bite and one with its Claw.

  2. Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

  3. Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Reactions

Retaliatory Strike: When hit by a melee attack, Wrath can use its reaction to make a Claw attack against the attacker.

Legendary Actions
  1. Raging Roar: Wrath unleashes a terrifying roar. All creatures within 30 feet of Wrath must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.

  2. Fury Strike (Costs 2 Actions): Wrath makes a Bite or Claw attack.

  3. Dragon's Fury (Costs 3 Actions): Wrath taps into its draconic fury, releasing a blast of destructive energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

ninja15clute

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