Medium swarm of Medium undead, Chaotic Evil
Armor Class 16 (Plate)
Hit Points 56 (5d10 + 6)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +5, DEX +2, CON +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold
Damage Immunities Poison
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Horde up

if 5 or more knights group up they become a single target with 4d12+6 hit points and can make 4 actions

 

Actions

Action Name. Corrupted sword

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 2 ft., 1 target. Hit: 2d6+4, on a successful hit the target must make a con save or take 3d4 necrotic damage.

Reactions

Reaction Name. Attack of opportunity 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

KingDeadNati0n

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