Multiattack: Can make three attacks, two claw, one bite
Bite: Melee weapon attack, +8 to hit, reach 10ft, one target.
Hit: 2d10 +4 Piercing damage and 1d6 Thunder damage.
Claw: Melee weapon attack,+8 to hit, reach 5ft, one target.
Hit: 2d6 +4 Slashing damage.
Thunder Breath(recharge 5-6): Unleash a massive blast of noise from the thunder drums in the dragons throat and unleash it with the vibrations hitting a 30ft cone. Everyone in range must make a Dex saving throw DC 17 or take 6d6 Thunder damage and be deafened for 8 hours. On a successful save you take half damage.
Description
Eccentric and theatrical, the yellow dragon is a unique case among the tyrants of chromatic dragons. Fans of the theater and of their own stories. They are more than abusive, they are slavers and controllers. They seek the stories and histories of the world and the ones that they see in itself. They take special pleasure in inserting themselves into history and attributing special factors of history to themselves, twisting the truth and lying to control those underneath them.
Theater Dictator. A yellow dragon does not have a normal hoard of treasures as most do. They consider the people under them and that they bend out of fear or respect to participate in the theatre and artistry to be their treasure. Among relics and first drafts of epic poems and stories, they force writers to pen their stories, they abduct actors and force them to put on shows for hours. They steal bards and whisk them away just to play music to them and if they do not meet a yellow dragons tastes they are eaten.
Desert Inhabitants. Living in the desert, people are rare, but areas around a yellow dragons lair often have missing caravans or sudden people being abducted throughout the night. Small towns could be claimed by the dragon and all connections to other areas would be cut until the denizens die or bent the knee to the dragon as servants. These dragons allow their wanderlust for the arts to overtake them. They hunt down famous writers and actors to take great works, works in progress or threaten them to make ( or act out ) stories based on the dragon themselves.
Their lairs are their scenes and their stories. The people are their slaves and pawns to act out whatever life the yellow dragon chooses even if it results in starvation or dehydration. If the people break their role at any point the dragon views it as an insult to themselves and a threat to their play
Lair and Lair Actions
On initiative 20 (losing on ties) the dragon takes a lair action to cause one of the following effects; The dragon can’t use the same effect two rounds in a row.
- A flood of theatrical visions invade the mind, every creature besides the dragon with intelligence 8 or more must make a intelligence saving throw DC 13 or be stunned during their next turn.
- The acoustics in the lair make the noises deafeningly loud. Everyone in the lair must make a DC 12 Constitution saving throw. On a fail they take 1d4 Thunder damage.
- A spectral animal appears from the fey and helps the dragon in it’s battle until the end of the round.
Regional Effects
- Portals to the feywild appear for 1 mile around a yellow dragons lair randomly, always shifting and placing themselves where ever.
- Illusions of storybook scenes and acts or dark horrible futures or pasts that the dragon knows about play out for any creature with Intelligence 10 or higher when they approach the dragons tracks.
- When the dragon is sleeping and humanoids are sleeping near to one of the playing illusions, the dragon may suck the people from their dreams and implant them into the dragons dream.
If the dragon dies these effects slowly fade over 1d10 days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/17/2019 10:38:31 PM
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49
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1
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Coming Soon
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8/12/2019 1:19:49 AM
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18
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1
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Coming Soon
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