Large Elemental (Dragonborn), Any Evil Alignment
Armor Class 1 natural water amour
Hit Points 200 (20d20)
Speed 300 ft.
STR
20 (+5)
DEX
1 (-5)
CON
1 (-5)
INT
20 (+5)
WIS
20 (+5)
CHA
1 (-5)
Skills Nature +20
Senses Truesight, Passive Perception 12
Languages Telepathy only from 90ft away
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #12level spellcaster. Its spellcasting ability is 20  (spell save DC #, +# to hit with spell attacks). it has following water spells prepared:
Cantrips (at will): throws sunken ships at you, called Shipia

Actions

 

Action Ranged Attack. RangedWeapon Attack: hits you with water

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

evil water serpent

Lair and Lair Actions

a literal under the sea volcano

Lair Actions

On initiative count # (losing initiative ties), it takes a lair action to cause one of the following effects; the serpent can’t use the same effect two rounds in a row:

  • causing a poision effect that lasts for a round
  • causing a tsunami

Regional Effects

The region containing a wyverianan sea serpent has regular earthquakes

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Crushing Wave

BatlleHammer123

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