Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #12level spellcaster. Its spellcasting ability is 20 (spell save DC #, +# to hit with spell attacks). it has following water spells prepared:
Cantrips (at will): throws sunken ships at you, called Shipia
Action Ranged Attack. RangedWeapon Attack: hits you with water
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
evil water serpent
Lair and Lair Actions
a literal under the sea volcano
Lair Actions
On initiative count # (losing initiative ties), it takes a lair action to cause one of the following effects; the serpent can’t use the same effect two rounds in a row:
- causing a poision effect that lasts for a round
- causing a tsunami
Regional Effects
The region containing a wyverianan sea serpent has regular earthquakes
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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