Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 18 (Stubbornness)
Hit Points 620 (134d8 + 50)
Speed 45 ft., climb 45 ft.
STR
27 (+8)
DEX
19 (+4)
CON
26 (+8)
INT
16 (+3)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws DEX +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Restrained
Senses Darkvision 60ft, Passive Perception 15
Languages Gnoll
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unrelenting. Unrath can use his bonus action to move towards and attack the nearest enemy creature.

Enraged howl. As an action, Unrath releases his rage through an impossibly loud howl. All creatures in a 30-foot cone originating from Unrath must succeed a DC 15 CON save or be stunned for 5 rounds.

Actions

Multi-attack. Unrath makes 4 attacks.

Horn of Yeenoghu. Spear Attack: +11 to hit, reach 5 ft., 1 target. Hit: 40 (6d10 + 5) Piercing damage. 

Reactions

Enraged strike. As a reaction to taking 10 or more damage from a single attack, Unrath makes a melee attack

Legendary Actions

Unrath can take 3 legendary actions at the end of another creature's turn. He regenerates actions at the start of his turn.

Attack (Costs 1 Action). Unrath makes a melee attack.

Charge (Costs 2 Actions). Unrath moves his full move towards the nearest enemy creature and attacks that creature once.

Mythic Actions

Unrath can make 1 mythic action in each combat. He regains spent actions after he kills a creature of CR 15 or higher or a level 18 or higher player.

Spirit of Yeenoghu (Costs 1 Action). When he dies, Unrath calls upon Yeenoghu, who imparts a portion of his spirit into Unrath, reviving him at full HP and giving him a +5 bonus to all rolls he makes for 1 hour afterwards.

Description

The Terror of the High Forest. The Doom of Secomber. The Ghastly Ravager. Unrath has many titles, and is famed for many horrific events, but he doesn't care. As long as he does the work of Yeenoghu, and carries a sizeable amount of other gnolls to help him, he is as happy as a 7-foot tall mutated gnoll can be.

Lair and Lair Actions

Unrath's lair is a deep cave decorated with bones and teeming with hyenas swelled with Yeenoghu's power.

Lair Actions

On initiative count 20 (losing initiative ties), Unrath takes a lair action to cause one of the following effects; Unrath can’t use the same effect two rounds in a row:

  • Unrath causes an explosion within 50 feet of him, dealing 4d12 bludgeoning damage to any creature inside a 30-foot sphere centred on the point Unrath chose.
  • Unrath calls a group of gnoll fangs of Yeenoghu to assist him. 5 gnoll fangs of Yeenoghu appear within 30 feet of Unrath but not within 5 feet of any enemy creature.

Regional Effects

The region containing Unrath's lair is under the influence of Yeenoghu, which creates one or more of the following effects:

  • Any Hyenas in the area have their HP doubled, gain a +8 on their melee attacks, become Large, and have their speed increased by 10.
  • The ground becomes smothered with creeping vines and brambles, which count as difficult terrain.
  • Within 10 days, the area is covered in a thick, unnatural forest. Rangers who's favourite terrain is Forest do not gain any bonus's travelling inside this forest.

If Unrath dies, these effects fade over the course of 10 days.

Monster Tags: Gnoll

EJODM18604

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