Medium Undead
Armor Class 14 Natural Armor
Hit Points 52 (9d8)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws DEX +4, CON +7
Skills Athletics +7, Intimidation +8
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages Understands the languages you speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic weapons. The minion's weapon attacks are magical.

Undead Fortitude. If damage reduces the minion to O hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the minion drops to l hit point instead. 

Unending Devotion (1/day). When the minion fails the saving throw for Undead Fortitude, it can choose to succeed instead, as long as it can see or hear you.

Actions

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: (1d8+ 4) [bludgeoning] + (1d4) [necrotic] damage. 

Reactions

Subdue. If you are hit by an attack and the minion can see or hear you, it can attempt to grapple the attacker. If the attacker isn't within the minion's reach, instead of grappling, it can move up to its speed toward either you or the attacker (you choose which it moves toward).

Mythic Actions

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Lair and Lair Actions

 

 

TreyLukeReynolds

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