Armor Class
16
(chain shirt, shield)
Hit Points
36
(5d6 + 10)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
12
(+1)
WIS
12
(+1)
CHA
12
(+1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Multi Attack. Take two of the following actions.
Blaster. Range. 80ft./320ft. 1d20+5 to hit. 1d8+4 force damage
Unarmed Strike. Range: 5ft. 1d20+3 to hit. 4 bludgeoning damage
Baton. Melee Weapon Attack: 1d20+5 to hit, reach 5 ft. Hit: 1d8 bludgeoning damage.
Reactions
Parry. The Guard adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Zaxis Guards include members of the Zaxis Federation, their job is to police to star system.






