Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 36 (5d6 + 10)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Multi Attack. Take two of the following actions. 

Blaster. Range. 80ft./320ft. 1d20+5 to hit. 1d8+4 force damage

Unarmed Strike. Range: 5ft. 1d20+3 to hit. 4 bludgeoning damage 

Baton. Melee Weapon Attack: 1d20+5 to hit, reach 5 ft. Hit: 1d8 bludgeoning damage. 

Reactions

Parry. The Guard adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Zaxis Guards include members of the Zaxis Federation, their job is to police to star system.

Monster Tags: NPC

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