Medium Fiend, Neutral Evil
Armor Class 11 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
7 (-2)
Skills Athletics +5, Intimidation +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft., Passive Perception 8
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sin Scent. The wrathspawn has advantage on Wisdom (Perception) checks made to detect creatures that reflect its sin. The Dm determines which creatures are appropriately sinful.

Reckless. At the start of its turn, the wrathspawn can choose to gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Brute. The wrathspawn's melee weapon attacks deal one additional die of damage (included in the attack).

Actions

Multiattack. The wrathspawn makes two Claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 3) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 7(2d4 +3) piercing damage.

Bonus Actions

Aggressive. The wrathspawn moves up to its speed towards a hostile creature it can see.

Description

Wrathspawn are the most common of the sin-spawned fiends, serving as foot soldiers in the daemonic legions.

LENNNAhy

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