The Deimos makes one melee attack and one ranged weapon attack, or two melee attacks.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 12 (2d10 + 2) [Slashing] damage.
Tail Barbs. Ranged Weapon Attack: +3 to hit, reach 5/20 ft, 3 targets. Hit: 8(2d10 + 2) [Piercing] damage
Acid Spit. Ranged Weapon Attack: +3 to hit, range 5/20 ft., 2 target. Hit: 8 (2d6 + 2) [Acid] damage.
Transparency: The Deimos can change into a incorporeal black mist in which no weapons can hurt it. Fire is the only vulnerability it has in this form. The Deimos can fly (according to the movement) and meld with shadows. It can also heal 5 hit points every 1 minute when it is in this shadow form.
Power of Shadows: The Deimos has an advantage to all attack rolls when in a dimly lit area with shadows.
Acid Skin: When a Deimos is touched by another creature without protection on whatever is touching the Deimos, then that creature takes 4(1d6 + 2) [acid] damage
When the Deimos is brought into natural light, it has a disadvantage to attack rolls and perception checks.
Description
A grotesque monster that takes shape on the fear of its enemies. The Deimos can shapechange into whatever its prey's fear is. When the Deimos is summoned by a Death Elemental, it typically changes into a 3 foot monster with black skin and spines lining its back and tail. The spikes are poisonous as well as its acid spit. Deimos are extremely obedient when summoned by a Death Elemental, but if one is found in the wild, expect rabid anger.
Comments