Large Beast, Lawful Neutral
AC 17 (natural armor)    Initiative +2 (12)
HP 50 (9d10 + 10)
Speed 40 ft., climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 8 -1 -1
WIS 14 +2 +2
CHA 11 +0 +0
Skills Perception +3, Stealth +4
Senses Darkvision 60ft., Passive Perception 13
Languages --
CR 1 (XP 200; PB +2)
Traits

Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing or smell.

Charge: If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Primal Bond: You can add your proficiency bonus (+4) to any ability check or saving throw that the beast makes.

Saddle of the CavalierWhile in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Actions

Maul. Melee Weapon Attack:  +6 to hit, reach 5 ft., one target. Hit: 1d8 + 2 + PB slashing damage.

Description

A large, adolescent male dire wolf with a soul bond to his master and best friend, Vetiver of Yiravell. He is colored similarly to a normal gray wolf, though he is nearly nine feet long from nose to tail tip. He is boisterous and playful when not "working," but infallibly follows directions from Vetiver and will fight to the death to protect her. He will also follow directions from Vetiver's allies, but commands from her always take priority. 

Monster Tags: Misc Creature

Habitat: ForestHill

samcambam

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