Large Aberration, Any Alignment
Armor Class 20 Natural armour
Hit Points 346 (72d4 + 156)
Speed 45 ft.
STR
10 (+0)
DEX
30 (+10)
CON
12 (+1)
INT
13 (+1)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws DEX +16, WIS +16
Damage Resistances Lightning
Condition Immunities Frightened
Senses Darkvision 120ft., Passive Perception 20
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Beast Aura. At the start of the encounter, Xurkitree has advantage on it's first 2 attack rolls.

Beast Boost. When Xurkitree reduces another creature to 0 hit points, it becomes powered up and it does an extra 1d6 lightning damage.

Magical Attacks. Xurkitree's attacks are magical.

Actions

Discharge (Recharge 5-6). Xurkitree lets out a a strong pulse of electricity in a 30ft. radius centred upon itself. Any creature that is not Xurkitree must succeed a DC 21 Dexterity saving throw or take 8d12 lightning damage or half as much on a succeeded save.

Shock Wave. RangedWeapon Attack: +16 to hit, range 80/140 ft., 1 target. Hit: # (4d12 + 10) lightning damage. In addition, if a creature is hit by this attack, they must also succeed a DC 16 Constitution saving throw or be stunned until the end of their next turn.

Hypnosis (Recharge 5-6). Xurkitree lets out a mysterious, oddly soothing purple light which pulses rhythmically. Any creature that can see this must succeed a DC 21 Wisdom saving throw or be lulled to sleep for 1 minute. A sleeping creature will awaken if damaged or shaken. 

Legendary Actions

Xurkitree can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Xurkitree regains spent legendary actions at the start of it's turn.

Ultra Wormhole (Costs 3 Actions). Xurkitree flashes a purple colour and suddenly a glowing, blue Ultra Wormhole appears within 40ft. of Xurkitree. The Ultra Wormhole sucks anyone in that is within 10ft. of it. If it is a creature that is not Xurkitree, they must succeed a DC 22 Charisma Saving throw or be sent to Ultra Space for 1 minute. If Xurkitree is also within range, it is also sucked in and appears back in Ultra Space.

Shock Wave (Costs 2 Actions). Xurkitree uses Shock Wave.

Move. Xurkitree moves up to it's full movement speed.

Description

Xurkitree is a very tall Ultra Beast that resembles a vaguely humanoid mass of electrical wiring. Its "head" is a white, brightly glowing electric spark with numerous points and no visible face. Below its head is a mass of black cables for its torso and limbs; there are white bands resembling zip ties throughout its body as well. Its arms have ties where its shoulders, elbows, and wrists would be. The upper arms have two cables, while the lower have three. At the ends of its arms are copper structures that resemble hands, each with six flat "fingers". The legs have ties at the hips, knees, and ankles and are composed of four cables fused together for the whole length. The feet have four toes possessing "claws" of exposed copper; each foot has two fused toes pointing forward and two separate toes pointing backward. Finally, its tail has three ties and four cables, one of them loose in two sections. The tail ends in what resembles a three-pronged plug. It is the tallest Electric-type Pokémon.

TheLakeGuardian

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