Overdrive - When dropped to 1 HP, remove your CPU and put it in another robot up to 3 times
Power fist - Rear back and punch the enemy with a power fist dealing 5d12+20 bludgeoning damage, +10 to hit, reach 5ft, pushes enemies 20 ft back
.50 caliber destruction - Fire a .50 caliber rifle out of your hand dealing 10d12+15 piercing damage. +10 to hit, reach 600 ft. Targets a line.
Screw off - grab an opponent and throw them 60 ft away, additional +10 to the grapple check
Sacrifice - when you would have taken a hit, sacrifice a robot clone by making them run into the attack killing them no matter how strong the attack
Destroy, 2 actions - grab an enemy and roll 1d6 to determain the amount of free attacks you get on them
grab your opponent and punch them over and over again until your fist is covered in blood
"THINK FAST CHUCKLENUTS" 3 actions - prepare your aim and chuck a limb of your choice at the enemies, which then explodes in a 40 ft range dealing 2d100+50 fire/force damage
Judge (Usable as a free action after any 2 actions) - Pick the player with the lowest Karma (if not doing karma system do most evil PC based on personality and alignment) Cannot target same PC twice consecutively
Jury, 1 action (usable only after Judge) - Roll a d100 (percentile die) and keep that number in mind Can be interupted by 600 HP damage dealt before Executioner is activated
Executioner, 1 action (only usable after Jury)- Take the d100 roll from jury and roll that many d20 die. Dealt in any damage type you wish Movement is increased/decreased just enough to be within 5 ft of the target selected by Judge. Can only target opponent selected by Judge
Description
Do not lose as they are attempting to wipe out all organic life on the planet.
Lair and Lair Actions
A robotic warehouse filled with turrets and robot creation machine, roll a d12 to determain the amount of turrets in the lair
Turret blast - aim the turrets for 1 turn and then blast them at an enemy dealing 2d20+10 piercing damage for every turret in the lair.
Turrets have 25 hp and can be destroyed with ranged attacks
Robot Machine - Repairs damaged limbs to robots acter using "think fast chucklenuts"
Robot machine has 400 HP
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/10/2024 2:15:04 PM
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0
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1
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1
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Coming Soon
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