Acidic Blood. The Xenomorph expels acid when caused bleeding damage. Everyone within 10 feet takes 1d8 acid damage.
Multi-Attack: The drone makes 2 claw attacks.
Claws: Melee, Attack +4 to hit, Reach 5 ft, One hit is 1d8+2 slashing
Tail: Melee, Attack +6 to hit, Reach 10 ft, One hit is 2d8+2 piercing
Internal Jaw: Melee, Attack +4 to hit, Must be in 1 ft range, One hit is 2d8+1 piercing
Secretion: Melee, Attack +0 to hit, Must be within 1 ft range, If hit is successful it makes the individual incapacitated for 1d6 rounds.
Fire: The Xenomorph does not like open fire or flame and will escape up to 30 feet away from the source. The player causing this rolls 1d6 to determine the distance. 1-2 is 10 ft, 3-4 is 20 ft, and 5-6 is 30 ft.
Description
The Xenomorph Drone is the worker within a hive. They are often the first line of defense to the hive. They will also take the role of moving the eggs within the hive and leave the hive to search for more hosts.
Lair and Lair Actions
The Xenomorph’s create their own hive using the secretions from there body. Within the hive they create they make a throne room where the queen stays to lay eggs. There are anywhere from 3-5 warriors that protect the queen at all times. As eggs are laid the Drones will move them to an area where the contain hosts for more Xenomorph’s. Inside the hive it is reported to be very humid yet dry.
Lair Actions
On initiative count 3 (losing initiative ties), the Xenomorph Drone takes a lair action to cause one of the following effects, the Xenomorph Drone cannot use the same effect two rounds in a row:
- Regroup: The Drones will regroup and poise for attack. All Drones on the map can move up to 10 ft in any direction.
- Rally the queen: All Drones will gain +2 for the remainder of the round.
Previous Versions
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5/4/2024 10:12:55 PM
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3
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1
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1
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Coming Soon
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