Innate Spellcasting: Zamasu's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:
- At will: blade barrier, command, detect magic, dispel magic, sanctuary
- 3/day each: blade ward, shield, spiritual weapon
- 1/day each: finger of death, plane shift, power word stun
Divine Immortality: if zamasu is reduced to 0 hit points he comes back the next turn on half health, the only way to destroy zamasu is by divine intervention or a wish
Energy Blade: zamasu can create a magical energy blade as a bonus action. the blade lasts until zamasu dismisses it or he is incapacitated. the blade is a melee weapon that zamasu is proficent with. it deals 2d10+5 slashing damage on hit and (20/60) ranged
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Divine Strike: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage plus 2d10 radiant damage.
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Divine Wrath (Recharge 5-6): Zamasu unleashes a blast of divine energy in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 4d12 radiant damage on a failed save, or half as much damage on a successful one.
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Divine Speed: Zamasu can take the Dash action as a bonus action on each of his turns.
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Divine Retaliation: When a creature within 5 feet of Zamasu hits him with an attack, he can use his reaction to make a melee weapon attack with his energy blade against that creature.
Description
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