Large Undead, Unaligned
Armor Class 15 natural armor
Hit Points 55 (4d12 + 3)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +5
Damage Resistances Fire, Lightning
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Blindsight 45 (blind past that field), Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

indomitable. when reduced to 0 hp the undead hulk must make a constitution saving throw the DC equal to 8+ half the damage taken unless it is from a critical hit. on a success the undead hulk comes back with 5 hp.

Actions

multi attack. the hulk attacks twice with its slam or spew

slam. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (3d8 + 6) bludgeoning damage. 

spew. Ranged Weapon Attack: +6 to hit, range 45/100ft., 2 target. Hit: 5 (2d8 + 4) acid damage.

Description

Undead hulks resembles large creatures seemingly created by many many bodies heaped on each other and then targeted with some undead creating spell.

nat1s_and_20s

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