Armor Class
15
natural armor
Hit Points
55
(4d12 + 3)
Speed
40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
CON +5
Damage Resistances
Fire, Lightning
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Frightened, Petrified, Poisoned
Senses
Blindsight 45 (blind past that field), Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
indomitable. when reduced to 0 hp the undead hulk must make a constitution saving throw the DC equal to 8+ half the damage taken unless it is from a critical hit. on a success the undead hulk comes back with 5 hp.
Actions
multi attack. the hulk attacks twice with its slam or spew
slam. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (3d8 + 6) bludgeoning damage.
spew. Ranged Weapon Attack: +6 to hit, range 45/100ft., 2 target. Hit: 5 (2d8 + 4) acid damage.
Description
Undead hulks resembles large creatures seemingly created by many many bodies heaped on each other and then targeted with some undead creating spell.







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