Medium Humanoid (Dwarf), Chaotic Evil
Armor Class 12
Hit Points 52 (8d8 + 16)
Speed 25 ft.
STR
11 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +4, WIS +5, CHA +5
Skills Arcana +4, History +4
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Dwarvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ring of Mind Shielding. Wuldric wears a ring of mind shielding, which prevents his thoughts from being discerned by magical means. If he dies while wearing this ring, his soul would become trapped within.

SpellcastingWuldric casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13 +5 to hit with spell)

At will: detect magic, disguise selfmage armor, mage hand
1/day each: ray of enfeeblement, hellish rebuke, hold person, counterspell

Actions

Multiattack. Wuldric makes two Mace or Blood Bolt attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. 

Blood Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

 Hematoxic Coagulation. Wuldric targets one creature he can see within 60 feet of him. The target must make a DC 13 Charisma saving throw. On a failed save, the takes 12 (2d8 + 3) necrotic damage and is paralyzed until the end of Wuldrics next turn. On a succesful save, the target takes half as much damage and isn`t paralyzed.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2024 2:48:43 AM
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jiffypop31

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