Large Fiend (Demon, Hag), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 217 (15d10 + 76)
Speed 35 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
21 (+5)
WIS
18 (+4)
CHA
19 (+4)
Saving Throws INT +9, WIS +8, CHA +8
Skills Arcana +18, Deception +12, Insight +10, Perception +6, Religion +15, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Invisible, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common, Primordial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile

2/day each: plane shift (self only), ray of enfeeblement, [Tooltip Not Found], gate (Abyss only)

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 4) slashing damage and the target is poisoned.

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Abyssalness. The hag magically enters the Abyssal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

Nightmarish Gateway (1/Day). While on the Abyssal Plane, the hag magically touches a humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 8 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies and is used to open a gateway to the Abyss for 3 hours for each 8 hit points reduced. Lesser demons can come through, along with greater demons. There is a temporary portal to the Abyss which blights all land for 10 days and humanoids either get sick or corrupted by evil energies. 

Bonus Actions

One demon is empowered with abyssal energies and transforms into a minor demon lord, with all other demons near it compelled to serve as warriors.

Description

These hags are even more dangerous than normal hags, as they have been corrupted by the Abyss and serve to make gateways and cults for demons. They live in covens that act as temples to demon lords and gather willing allies as worshippers and attempt to summon large groups of demons. They have covens that consist of 6-12 individuals, but larger groups exist where a hag known as an Abyssal Hag acts as the main leader.

Monster Tags: Hagfiend

Habitat: MountainUnderdark

BruenorBattleaxe18

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