Gargantuan Celestial, Chaotic Evil
Armor Class 8 Skin
Hit Points 2560 (2d20)
Speed
STR
13 (+1)
DEX
11 (+0)
CON
17 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Condition Immunities Frightened, Stunned, Unconscious
Senses Passive Perception 20
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Eternal Absorb. Any items left on the battlefield for more than 3 turns will be taken into the monsters body ether healing them or harming them depending on the item.

Spellcasting. The Monster doesn't know any spells but counters that with its size and attacks

Actions

Relocation. Moves 10 ft in the direction, absorbing items even if it has not passed the 3 turn limit.

Action Melee Attack. Hammer of Yashiva: +13 to hit, reach 10 ft., 5 target. (2d20) [Physical] damage.

Reactions

Fear of The Unmaking. Runs from the players at half health, 5 ft. every turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Actions can ether be Yashiva absorbing or throwing the items/characters in or out of its body.

Titan Remaking (Costs 1 Actions). The monster swings its many arms to the players, if they fail and make a 10 or lower they will go inside the beast and take damage every turn until they are out.

The Titan's Gift (Costs 2 Actions). The Monster swings all of the trash absorbed in the fight depending on how many items there are the monster is fine or will start taking damage (ItemDamage: Items x 2 = Damage)

Description

A Giant being of sludge and trash from the nearby landscape, with so many eyes, ears, arms, legs, and heads that you would think it was Cthulhu.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: TitanAbominations

Habitat: ArcticCoastalDesertForestGrasslandSwampUnderdarkUnderwater

Drixin_The_Terrible