Medium Aberration, Chaotic Evil
Armor Class 15 Natural
Hit Points 65 (15d6 + 13)
Speed 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws DEX +5, WIS +7
Skills Insight +7, Perception +10, Stealth +8
Damage Resistances Radiant
Senses Darkvision 200ft, Passive Perception 20
Languages Abyssal, Common, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Dark Presence: Yami can see out of any dimly lit areas within 500ft of them and can teleport there.

True darkness: darkness that Yami resides in becomes magical darkness.

Core: Yami created and pilots a body made of darkness to move around most of the time. Yami only takes damage if their Core is hit.

Actions

Revoke Light: You can target a lit area within 80ft of you and absorb all the light in a 30ft orb.

Multi attack
Yami makes 4 claw attacks

Claw: +6 to hit and 10ft reach. doe 1d4 plus 4 damage on hit

Dark orb: 10ft orb aoe. dc 15 dex save. on failure the target takes 5d10 force damage or half damage on a successful save. (costs 5 action points)

 

Bonus Actions

Blind foe: Yami forces a creature within 10ft of them to roll a con save or be blinded for 1 min as Yami absorbs light before it reaches their eyes. the creature can reroll the con save at the start of each of their turns.

Reactions

Shadow escape: Yami teleports into darkness that is within 30ft of them to avoid damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Airbloob

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