Dark Presence: Yami can see out of any dimly lit areas within 500ft of them and can teleport there.
True darkness: darkness that Yami resides in becomes magical darkness.
Core: Yami created and pilots a body made of darkness to move around most of the time. Yami only takes damage if their Core is hit.
Revoke Light: You can target a lit area within 80ft of you and absorb all the light in a 30ft orb.
Multi attack
Yami makes 4 claw attacks
Claw: +6 to hit and 10ft reach. doe 1d4 plus 4 damage on hit
Dark orb: 10ft orb aoe. dc 15 dex save. on failure the target takes 5d10 force damage or half damage on a successful save. (costs 5 action points)
Blind foe: Yami forces a creature within 10ft of them to roll a con save or be blinded for 1 min as Yami absorbs light before it reaches their eyes. the creature can reroll the con save at the start of each of their turns.
Shadow escape: Yami teleports into darkness that is within 30ft of them to avoid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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