Bloodthirsty. If the saber cat makes a bite attack against a creature that has less than half its hit points remaining, the attack deals an additional 1d10 piercing damage.
Frightful Roar. As an bonus action, the saber cat can let out a deafening roar. All creatures that can hear it within 30 feet must make a DC 17 Wisdom saving throw or be frightened and stunned until the end of their next turn. Creatures that succeed on the saving throw are immune to this ability for 24 hours.
Keen Smell. The saber cat has advantage on Wisdom (Perception) checks that rely on smell.
Mimicry. The saber cat can accurately mimic sounds it has heard in the past year, including voices. A creature that hears the sounds it make can tell they are imitations by succeeding on a DC 17 Wisdom (Insight) check.
Pounce. If the saber cat moves at least 20 feet straight toward a creature and then hits it with a claw on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Thick Hide. The saber cat has resistance to slashing damage from nonmagical attacks.
Multiattack. The saber cat makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Previous Versions
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5/30/2024 11:46:37 PM
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129
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5
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Coming Soon
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