Large Dragon, Neutral
Armor Class 20 (natural armor)
Hit Points 300 (18d20)
Speed 40 ft., fly 80 ft.
STR
25 (+7)
DEX
20 (+5)
CON
25 (+7)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +15, DEX +13, CON +15, WIS +13, CHA +13
Skills Perception +12, Stealth +5
Damage Resistances Ranged Attacks
Damage Immunities All damage from spells, Lightning
Condition Immunities Exhaustion, Invisible, Stunned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 25
Languages Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Befriend. when the dragon is at 50 hit points or lower it can be befriended with a d20 roll of 16 or higher and it attack will be a bonus action for the player that befriends it.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Celestial Breath (Recharge 5–6). The dragon exhales lightning in a 120-­foot line that is 6 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d20) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

 

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
  • A cloud of air about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage.

Regional Effects

The region containing a legendary Celestial dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Hidden sinkholes form in and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6× 10 feet into the sinkhole.

If the dragon dies a blast of dark energy shoots out of its body dealing 10d20 damage unless a constitution saving throw is made.

Habitat: CoastalMountain

AWinkingSkeever1

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