Gargantuan Undead, Typically Neutral Evil
Armor Class 17 natural armor
Hit Points 120 (11d8 + 66)
Speed 0 ft., fly 40 ft., swim 60 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +12, CON +10
Skills Stealth +6
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands Common, Draconic and Aquan but can't speak.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The Wraith Sea Serpent can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the Wraith Sea Serpent has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Siege Monster. The Wraith Sea Serpent deals double damage to objects and structures.

Actions

Multiattack. The Wraith Sea Serpent makes one bite attack and one tail attack.

Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (4d6 + 8) piercing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 13 (1d10 + 8) bludgeoning damage.

Create Specter. The Wraith Sea Serpent targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Previous Versions

Name Date Modified Views Adds Version Actions
6/1/2024 3:35:10 AM
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Monster Tags: MinionMisc Creaturebeast companionambushersoloSoulbindersbrute

Habitat: CoastalUnderdarkUnderwater

KardurDoomscourge

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