Magic resistance. Zirret gains advantage on saving throws against spells and magical effects.
Magic weapon. Zirret's attacks are magical.
Multiattack. Zirret makes 2 attacks with Double Glaive.
Double glaive. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Steel whirlwind (recharge 5-6). As an action, Zirret turns into a whirlwind of blades and lightning and flies forward. Each creature in a 40-foot-long by 20-foot-wide line emanating from Zirret must make a DC17 Dexterity Saving Throw. On a failed save, the target takes 22(4d10) slashing damage and 21(6d6) lightning damage. If successful, they take half damage.
Lightning response. When Zirret is hit by a melee attack, he can react by releasing a bolt of electricity at the attacker. The target must make a DC17 Dexterity Saving Throw. On a failed save, the target takes 10(3d6) lightning damage.
Description
The Zirrets come from the 570th layer of the Abyss, Shendilavri. Tall and agile, with massive wings and bony growths all over their bodies, reminiscent of plate armor. The head is decorated with three straight horns. The missing lips reveal a row of sharp black teeth. They have proven themselves to be excellent guards in brothels. Succubi queens Malcanthet. Their refined movements merge into a deadly whirlwind that shreds their enemies.







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