Small Fiend (Demon), Chaotic Evil
Armor Class 16 Natural armour
Hit Points 18 (4d6 + 4)
Speed 25 ft., fly 60 ft.
STR
9 (-1)
DEX
17 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
17 (+3)
CHA
6 (-2)
Skills Perception +5, Stealth +5
Senses Darkvision 120 ft., Passive Perception 15
Languages Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The Yaomo has advantage on ranged attack rolls against any creature that doesn't have all its hit points.

Relentless (Recharges after a Short or Long Rest). If the Yaomo takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hp instead.

Flyby. The Yaomo Emissary doesn't provoke an opportunity attack when it flies out of an enemies reach.

Limited spines. The  Yaomo Emissary has 15 tail spines. Used spines regrow by the time the Yaomo Emissary finishes a long rest

 

Actions

Multiattack. The Yaomo Emissary makes 3 quill attacks.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage. 

Tail quills. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Poison breath (Recharge 5-6). The Yaomo exhales a 15ft sphere of gas centred on itself. Each creature in the area must succeed on a DC 11 constitution saving throw, taking 9 (2d6+2) poison damage on a failed save as well as becoming blinded for 1 minute if they are not a Yaomo, or half as much on a successful save and they do not become blinded. A blinded creature may repeat the saving throw at the start of each of its turns, ending the effect on it on a success.

Description

Yaomo are servants of the draconic demon Changtamo. They are absolute savages, although that is not to say that some don't posses intellect. They appear as shaggy dog like creatures with vaguely humanoid heads excluding the horns and large fangs. Their legs appear like those of a lizard and their tails are tipped with sharp quills. They are all completely unrelenting, even in the face of death, and enjoy killing more than anything else.  Yaomo Emissaries serve as scouts, skirmishers and range combatants. They are, however, physically weak so keep away from the main fight, providing ranged support by flinging their tail quills rather than getting stuck into the fight. When things get really tough, they can exhale a cloud of poisonous gas as a distraction whilst they make their escape. They are the most closely related to Changtamo, not only being able to simulate his breath weapon, but also possessing the capability of flight.

Previous Versions

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Monster Tags: Demon

Avalon2520

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