Large Monstrosity, Neutral
Armor Class 19 Natural
Hit Points 51 (6d10 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +5
Skills Perception +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spiny Defense. When hit with an unarmed attack or natural weapon, the attacker takes 1d4 piercing damage.

 

Actions

Multi-Attack. The young carcass crab can make two claw attacks, a claw attack and bite attack, or one spine attack.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) [bludgeoning] damage. If the target is Medium or smaller (escape DC 12) and is restrained until the grapple ends.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) [piercing] damage. 

Barb. RangedWeapon Attack: +5 to hit, range 10/50 ft., 1 target. Hit: # (1d4 + 2) [piercing] damage. On a hit, target must make a DC 10 Constitution save or suffer 2 (1d3) Dexterity damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

What looked at first like a mound of corpses and discarded armament now shifts and moves. Eight legs and two massive claws emerge. Four eyes on stalks snake out from above the claws.

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2019 2:59:33 AM
9
3
1
Coming Soon
BigDutchman

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