Spiny Defense. When hit with an unarmed attack or natural weapon, the attacker takes 1d4 piercing damage.
Multi-Attack. The young carcass crab can make two claw attacks, a claw attack and bite attack, or one spine attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) [bludgeoning] damage. If the target is Medium or smaller (escape DC 12) and is restrained until the grapple ends.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) [piercing] damage.
Barb. RangedWeapon Attack: +5 to hit, range 10/50 ft., 1 target. Hit: # (1d4 + 2) [piercing] damage. On a hit, target must make a DC 10 Constitution save or suffer 2 (1d3) Dexterity damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
What looked at first like a mound of corpses and discarded armament now shifts and moves. Eight legs and two massive claws emerge. Four eyes on stalks snake out from above the claws.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/28/2019 2:59:33 AM
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9
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3
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1
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Coming Soon
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