Small swarm of Large monstrosities, Unaligned
Armor Class 12 Natural
Hit Points 20 (20d10)
Speed
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
11 (+0)
Condition Immunities Charmed, Poisoned
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The Owlbear has advantage on Wisdom (Perception) checks that rely on sight, hearing and smell.

Mighty Build. The owlbear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Actions

Multi-Attack. The cub makes two attacks: one with its beak, and one with its claws.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. 

Claws. MeleeWeapon Attack: +4 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

QuestOCD

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