When attacking summon a giant tornado if near water a hurricane.
All fires put out in a 100 foot radius Everything is pushed away 10 feet
Push All enemies are pushed away 50 feet
Punch Punch an enemy deal 10 damage with impact Roll 2D 20's to hit The enemy must at least be 80 feet away
Action Ranged Attack. Someone a giant black orb clench your fist.All enemies in eight hundred feet radius are pushed away a hundred feet Deal 13 damage with Impact Roll 3D20 to hit If hit Roll 2D20 times by 2 The enemy is paralyzed.
None
None
If killed, come back to life with 400 H. P your HP maximum is now 4 hundreach. Turn again 10 HP if you're HP is lower than 400 You become a skeleton When anybody looks at you or is near you begin a disadvantage on everything. End are all in fear
Ac is doubled
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A giant monster that looks like a demon.
Strikes fear into everybody's hearts
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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