Medium Humanoid, Any Evil Alignment
Armor Class 13 natural armor
Hit Points 14 (3d6)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +5, DEX +4, INT +3
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Frightened
Senses Blindsight, Passive Perception 14
Languages undercommon, special language derived from draconic and undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hearing to da maxx. Due to the size of the Underborn's ears, it has advantage on anything involving hearing.

Not a spellcaster

Actions

Sword. The Underborn does a sword attack dealing 1d8 damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d6 slashing damage. 

longbow. RangedWeapon Attack: +3 to hit, range 150/600 ft., 1 target. Hit: 1d8 piercing damage.

Bonus Actions

as a bonus action, the underborn can make one claw attack. if there is no creature within it's range for the claw attack it does not have a bonus action.

Reactions

Opportunity Attack. When a hostile creature you can see moves out of your reach, you can use your reaction to make one melee weapon attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Underborn appears to be a pale thin black dragonborn with no eyes, and large bat ears.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Lord_Vexnothikk