Armor Class
12
(natural armor)
Hit Points
27
(3d10 + 3)
Speed
15 ft., fly 60 ft.
STR
15
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 2) slashing damage.
Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (1d6 + 2) piercing damage. The target must make a DC 12 Constitution saving throw, taking 18 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.







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