Armor Class
14
(natural armor)
Hit Points
7
(1d8 + 3)
Speed
20 ft., swim 25 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
1
(-5)
WIS
6
(-2)
CHA
8
(-1)
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified, Poisoned, Unconscious
Senses
Blindsight 15 ft., Passive Perception 9
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Hollow Carapace. The crab can not sink in water.
Actions
Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6 - 1) bludgeoning damage, and the target is grappled (escape DC 8). The crab has two claws, each of which can grapple only one target.
Description
This giant crab carapace walks again. Most likely though magic. It attacks only as a reaction to stimulus.







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