Medium Humanoid (Human), Chaotic Good
Armor Class 14 Natural Armor (Enhanced Durability)
Hit Points 308 (15d20 + 150)
Speed 40 ft., burrow 20 ft., climb 15 ft., fly 0 ft., swim 30 ft.
STR
27 (+8)
DEX
24 (+7)
CON
30 (+10)
INT
15 (+2)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws STR +17, CON +19
Damage Resistances All
Condition Immunities Charmed, Prone
Senses Darkvision Even though his one eye is unusable, his Observation Haki allows him the ability of Darkvision., Truesight Even though his one eye is unusable, his Observation Haki allows him the ability of Truesight., Passive Perception 25
Languages Common, Japanese
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Lost. Zoro's sense of direction is so terrible, he can end up in other universes.

Hyper Luck. Zoro is extremely lucky, being able to perform miracle-like feats casually. Zoro's incredible luck automatically increases every luck based roll by +5 its original score, including hit rolls, initiative, death saves, etc.

Unending Endurance. Once per long rest, Zoro is capable of surviving an otherwise life-ending injury with 1 HP remaining without going down and needing a death save. This applies to any attack, including multihit attacks, which he will withstand until the end of the turn. He becomes killable after the person attacking is finished attacking for their turn and it becomes the next person's turn.

User of the Three Sword Style. Zoro is most proficient with using the 3 sword style. For every sword Zoro has equipped, he gains the following increases:

  • 5ft. of movement
  • +2 AC
  • +3 to hit
  • 1d8 additional hit damage

Additionally, Zoro is able to equip 3 swords at once, allowing him to use his signature 3 sword style techniques.

Actions

Melee Attacks:

Oni Giri. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 3(2d10 + 4) [Slashing] damage. Zoro dashes towards the target and cuts them using downward diagonal-crossing slash attack on his opponent and blitzing past them to the end of the attack range.

Enbima Yonezu Oni Giri (Charming Demon Sleepless Night Oni Giri). Melee Weapon Attack: +10 to hit, reach 15 ft., 5 target. Hit: (2d12 + 4) [Slashing] damage. Zoro twists his sword while performing Oni Giri, resulting in additional force with each strike, as well as hitting multiple opponents at once if surrounding him.

Rengoku Oni Giri (Purgatory Oni Giri). Melee Weapon Attack: +15 to hit, reach 50 ft., 1 target. Hit: 3 (2d12 + 10) [Slashing] damage. An advanced version of Oni Giri using the enhancements given by Enma. Zoro Surrounds himself in a green aura and his Right eye flashes a bright red. He then blitzes past his opponent, breaking the ground and leaving a giant X-shaped attack and a powerful shockwave in his wake. King of Hell 3 Sword Style Exclusive.

Tora Gari (Tiger Hunt). Melee Weapon Attack: +13 to hit, reach 10 ft., 5 targets. Hit: 3(3d10 + 6) [Slashing] damage. Zoro points his hands over the blade in his mouth and swings them all downwards at once. This attack will instantly decapitate them if killed by this technique. Additionally, when this attack is activated, a tiger head illusion will appear behind Zoro and disappear when the attack activates.

Santoryu Ogi: Sanzen Sekai (3 Sword Style Secret Technique: Three Thousand Worlds). Melee Weapon Attack: +18 to hit, reach  ft., 1 target. Hit: 3(6d20 + 12) [Slashing] damage. This technique is Zoro's usual trump card before unleashing 9 Sword Style: Ashura. Has a 3 turn cooldown before use; applies at the start of battle as well.

Santoryu Ogi: Rokudo no Tsuji (3 Sword Style Secret Technique: Crossroad of Six Paths). Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 6 (2d10 + 4) [Slashing] damage. Zoro's other 3 Sword Style Secret Technique he learned training under Dracule Mihawk. Zoro uses his swords to cut into his opponent in a inverted S shape, leaving 6 slashes. The cuts are made at such a speed it appears Zoro himself did not appear to move at all.

Santoryu Ogi: Ichidai Sanzen Daisen Sekai (3 Sword Style Secret Art: The Billion-Fold World Trichiliocosm). Melee Weapon Attack: +22 to hit, reach 100 ft., 1 target. Hit: 3 (3d20 + 12) [Slashing] damage. Zoro readies his swords, spinning them around in his hands, almost forming a circle by spinning them. Afterwards, the launches himself forwards at such a speed that he cannot be seen. After the attack connect, several slashes occur, causing the target is promptly cut directly in half, usually at the waist. This attack can be canceled if attacked before he can successfully use it. This ability takes two turns to activate, but cannot be cancelled once the attack begins. When launching the attack, Zoro announces the following before saying the attacks name: "The nine mountains and eight seas constitute one world! A thousand of them form a small chiliocosm! And when I gather and cube that chiliocosm, there's nothing I can't cut!"

Ashura Bakkei: Moja no Tawamure (Ashura: Blades Drawn Dead Man's Game or Ashura sword-drawling: Jest of the Dead). Melee Weapon Attack: +16 to hit, reach 100 ft., 1 target. Hit: 3 (10d20 + 36) [Slashing] damage. Zoro prepares to unleash his ultimate attack, preparing to end his target. Zoro then dashes forwards at such a speed, the ground beneath him crumbles and breaks as he dashes forwards faster than ever. 9 Sword Style: Ashura and King of Hell 3 Sword Style combination exclusive.

Ranged Attacks:

3 Sword Style: 1080 Pound Phoenix. Ranged Weapon Attack: +10 to hit, range 20/100 ft., 1 target. Hit: (3d12 + 8) [Piercing] damage. Zoro uses his swords to unleash a wave of compresses air, refining it into a blade of air, dealing massive damage from far away. Can hit multiple enemies if they are in a line.

Kokujo O Tatsumaki (Great Dragon Twister). Ranged Weapon Attack: +20 to hit, range 5/20 ft., 20 targets. Hit: 2 (3d12 + 4) [Slashing] damage. The Tornado also sends targets into the air, making them able to take extra fall damage also. Can be used as "No Sword Style: Tatsu Maki (Dragon Twister)". Ranged Weapon Attack: +12 to hit, range 5/15 ft., 10 targets. Hit. (2d10 + 4) [Slashing] damage.

 

Bonus Actions

Toggle Armament Haki. Zoro can use a bonus action to turn on and off his Haki. While Haki is activated, Zoro's swords cannot break by ordinary means and deal 25% more damage with all techniques. 

Reactions

Observation Haki Dodge. Zoro activates his Observation Haki, allowing him to dodge most attacks flawlessly. Observation Haki allows the user to see into the future, giving them a large time to react. This also increases his passive perception by +10 (25 total).

Legendary Actions

King of Hell 3 Sword Style. Zoro activates his King of Hell 3 Sword Style, using his Advanced Conquers Haki to turn his Haki green. All of his Swords in this form have a green aura around them. This increases Zoro's damage dealt by 50% (75% with Haki enabled). This form is achieved by letting Enma freely drain the users Haki, allowing the user to stay in this form for 3 x CON/9 rounded up (10 Turns for Zoro). The longer the user stays in this form, the more Haki is drained from them, resulting in them feeling very exhausted. This ability can only be used once per long rest. Both King of Hell 3 Sword Style and 9 Sword Style: Ashura must be activated at the same time to activate Ashura Bakkei: Moja no Tawamure (Ashura: Blades Drawn Dead Man's Game or Ashura sword-drawling: Jest of the Dead)

Mythic Actions

9 Sword Style: Ashura (Costs 1 Actions and <30% max HP). Zoro enters the Nine Sword Style: Ashura, conjuring solid illusions of his upper half, materializing 6 more swords capable of inflicting damage. Each clone has a replica of his current swords, the Wado Ichimonji, Sandai Kitetsu, and Enma. The 6 additional swords abide by his "User of the Three Sword Style" Passive, giving Zoro the following benefits (not counting original 3 swords):

  • +30ft. of Movement
  • +12 AC
  • +18 to hit
  • 6d8 additional damage

All swords attack at once, so no need for 9 separate attacks. This ability can only be used once per long rest and can be combined with King of Hell 3 Sword Style to stack buffs.

Description

Zoro is a human, standing at 5' 11" (181cm) and is 21 years old. He has short, slightly spiky green hair that almost looks like moss. He currently has a bounty of 1,111,000,000 Belly (The currency) in his universe, but has no such bounty here. He is a swordsman that has a scar on his left eye. He carries 3 swords, Wado Ichimonji, Sandai Kitetsu, and Enma. He is commonly seen wearing a green or purple Haramaki around his waist, a white Yukata with black and green clouds on the bottom, and a dark green haori with a black and light green design that he wears around his back like a cape. He is also frequently seen using a black bandana during intense situations to prove his seriousness and fixate his attention on the fight. He also commonly loses his shirt in the heat of battle, becoming shirtless mid-fight. Zoro is considered a monster by Adventurer standard, as Zoro is far to strong to be a regular human in their eyes. He will still interact like a human, as he is classified with the monster purely because of his unrivaled strength.

Lair and Lair Actions

Does not have a lair, as he is a wandering swordsman.

Previous Versions

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