Shapechanger. Wulfrick can use his action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into his true form, which is humanoid. His statistics, other than his AC, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
Keen Hearing and Smell. Wulfrick has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Humanoid or Hybrid Form Only). Wulfrick makes three attacks: three with his Hunter's Axe (humanoid form) or one with his bite and two with his claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage.
Hunter's Axe (Humanoid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack.
Description
Beasts all over the shop,
In the walls,
In the streets.
You'll be one of them,
Sooner or later.







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