Medium Humanoid (Human, Shapechanger), Chaotic Neutral
Armor Class 15 in humanoid form, 16 (natural armor) in wolf or hybrid form
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8, Stealth +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 18
Languages Common (can't speak in wolf form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. Wulfrick can use his action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into his true form, which is humanoid. His statistics, other than his AC, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Keen Hearing and Smell. Wulfrick has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. (Humanoid or Hybrid Form Only). Wulfrick makes three attacks: three with his Hunter's Axe (humanoid form) or one with his bite and two with his claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage.

Hunter's Axe (Humanoid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack.

Description

Beasts all over the shop,

In the walls,

In the streets.

You'll be one of them,

Sooner or later.

Monster Tags: Shapechanger

Habitat: ForestHill

CaveWombatum

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