Large Dragon, Typically Neutral
Armor Class 20 Natural Armor
Hit Points 325 (26d10 + 182)
Speed 40 ft., fly 80 ft.
STR
26 (+8)
DEX
14 (+2)
CON
25 (+7)
INT
18 (+4)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws STR +15, CON +14, WIS +9, CHA +12
Skills Arcana +11, Perception +42, Stealth +9
Damage Resistances Fire, Force
Damage Immunities Cold, Necrotic, Radiant
Condition Immunities Charmed, Frightened, Paralyzed
Senses Blindsight 60 ft. , Darkvision 120 ft. , Passive Perception 26
Languages Draconic, Telepathy 120 ft.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Cosmic Aura. The Wyrmhole emits an aura of gravitational distortion in a 30-foot radius. Any creature that starts its turn within this area must succeed on a DC 22 Strength saving throw or be pulled 10 feet closer to the Wyrmhole. Additionally, the area is considered difficult terrain for other creatures.

Legendary Resistance (3/Day). If the Wyrmhole fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. The Wyrmhole's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:

  • At will: Detect Magic, Teleport
  • 3/day each: Disintegrate, Dimension Door
  • 1/day each: Plane Shift, Time Stop

Gravity Breath (Recharge 5-6). The Wyrmhole exhales a cone of distorted gravity in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 72 (16d8) force damage and is pulled 30 feet towards the Wyrmhole. On a successful save, the creature takes half as much damage and isn't pulled.

Actions

Multiattack. The Wyrmhole makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 8) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 8) bludgeoning damage.

Legendary Actions

The Wyrmhole can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wyrmhole regains spent legendary actions at the start of its turn.

Detect. The Wyrmhole makes a Wisdom (Perception) check.

Tail Attack. The Wyrmhole makes a tail attack.

Warp Space (Costs 2 Actions). The Wyrmhole warps the fabric of space around it. Each creature within 30 feet of the Wyrmhole must succeed on a DC 22 Constitution saving throw or be teleported to an unoccupied space of the Wyrmhole's choice within 60 feet of it.

Description

The Wyrmhole is a majestic and terrifying creature, a fusion of an astral dragon and a black hole. It has a massive, serpentine body covered in scales that shimmer with deep, iridescent hues of a starlit sky, each scale etched with patterns resembling distant galaxies. Its eyes glow with an intense, otherworldly light, hinting at the vast cosmic knowledge it possesses. 

Its wings are vast and translucent, adorned with patterns of swirling nebulae and star clusters, capable of carrying it effortlessly through the air. The tail of the Wyrmhole ends in a swirling vortex, constantly drawing in ambient energy and matter, a visible manifestation of its black hole nature. The creature’s overall appearance is shadow-like, as its scales seem to absorb light, giving it an almost ethereal and otherworldly presence.

When it opens its mouth to use its Gravity Breath, a cone of distorted gravity emanates, pulling objects and enemies towards it and altering their spatial orientation. The Wyrmhole's sheer presence commands both fear and admiration, exuding an aura of otherworldliness and cosmic mystery.

DjinnRyshen6742

Comments

Posts Quoted:
Reply
Clear All Quotes