Armor Class
12
Natural Armour
Hit Points
28
(5d8 + 5)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +4, Stealth +3
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Poison
Senses
Passive Perception 14
Languages
Understands all languages it knews in life but can't speak (Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. (Hybrid Form). The werewolf makes two attacks: one with its bite and one with its claws (hybrid form).
Bite (Hybrid Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Claws (Hybrid Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.







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