Medium Celestial (Angel, Human), Chaotic Evil
Armor Class 20 (splint armour)
Hit Points 80 (2d20 + 40)
Speed 45 ft., fly 50 ft., climb 35 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +8, INT +6
Damage Resistances Damage Dealt By Traps, Damage from Spells
Damage Immunities Psychic
Senses Truesight, Passive Perception 23
Languages All languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Evasion. If the YMCA Dude is subjected to an effect that allows it to make a Strength saving throw to take only half damage, the YMCA Dude instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

 

Actions

Multiattack. The YMCA Dude makes two attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d12 + 3) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d10 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Extreme Yeet.  The YMCA Dude can perform any godly ability for one turn, such as flying through walls or seeing through objects.

Description

Trained in the use of YMCA Yeeting, YMCA Dudes are remorseless killers who work for record companies, extreme fans, housewives, and anyone else who can afford them.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2019 7:39:46 AM
5
0
1
Coming Soon

Monster Tags: AngelHuman

Habitat: ArcticCoastalDesertUnderdarkUrban

Lvl10Wizard

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