Beast Companion: Ygritte is equal in level to her bonded companion, and uses their proficiency bonus where applicable.
Keen Sight and Smell: Ygritte has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack: When Ygritte takes the attack action, she may make two Claw attacks and a Beak attack.
Mount: Beginning at 3rd level, Ygritte can be ridden as a mount by her bonded companion. As a mount, she can carry her companion and their gear, following the rules for mounted combat in the Player's Handbook. While mounted, Ygritte's speed is equal to her natural walking speed unless otherwise noted.
Skilled Rearing: +10 HP max
Ersatz Eye (Infernal, Canian): Ygritte gains the ability to see through magical darkness out to the range of her darkvision.
Scrimshaw Horn: Charge Attacks now dead 5 (2d10) damage on a hit, and the damage type changes to Piercing.
Spiked Armor: +2 AC. Melee attackers receive 2 (1d4) Piercing damage dealt to themselves on a hit against Ygritte.
Claw: Melee Weapon Attack: +9 to hit, range 5ft, single target. Hit: 5 (1d10) Slashing damage.
Beak: Melee Weapon Attack: +9 to hit, range 5 ft, single target. Hit: 4 (1d8) Piercing damage. This attack may be made in combination with two claw attacks as part of the Attack action.
Slam: as an action, make a Slam attack that deals 8 (2d8) Bludgeoning damage (+1d4 Piercing damage if wearing Spiked Armor) to all creatures within a 10-foot radius centered on the attacker. This ability may be used three times per short rest.
Charge Attack: Once per turn as a bonus action, Ygritte may charge in a straight line towards an enemy. If she is able to travel at least 20 feet in a straight line before impacting an enemy, she can make a Charge Attack in a line up to her remaining movement in length and 5ft wide. Any enemies in this area must make a Dexterity Saving Throw, DC 15. On a failure, the target takes 10 (2d10) Piercing damage and is knocked prone. On a success, the target takes half damage and retains their footing.
Description
Progression:
At 5th level, Ygritte grows somewhat larger, and gains the following traits:
- +2 STR, +2 CON, +1 DEX
- Her HP max is now 40.
- Claw attacks now deal 4 (1d8) Slashing damage on a hit.
- Gains the Slam attack: as an action, make a Slam attack that deals 4 (1d8) bludgeoning damage to all creatures in a 10-foot radius centered on Ygritte. She can use this ability once per short rest.
- Gains the Charge Attack feature: Once per turn as a bonus action, Ygritte may use her full movement to charge in a straight line towards an enemy. Upon successfully reaching the target and traveling at least 20 feet in a straight line to do so, ddeal 3 (1d6) Bludgeoning damage to the target. The target must then make a Strength saving throw (DC = 10+STR modifier) or be knocked prone. The maximum distance Ygritte can charge is equal to her movement speed, which is consumed by this feature even if she has movement remaining. This damage increases to 6 (2d6) Bludgeoning damage at 7th level, and 9 (3d6) Bludgeoning damage at 9th level.
- Gains Proficiency in the Perception and Stealth skills.
- Gains Resistance to non-magical Piercing, Slashing, and Bludgeoning damage.
At 7th level, Ygritte undergoes a significant growth spurt, and gains the following traits:
- +2 STR, +2 CON, +1 DEX
- Ygritte's size is now Large.
- Ygritte's HP max is now 56.
- Ygritte's speed increases to 50 feet.
- Gains the Beak attack: +7 to hit, deals 3 (1d6) Piercing damage. This attack can be made in combination with two Claw attacks.
- The Slam ability may now be used twice per short rest.
- Charge Attack damage increases to 6 (2d6) Bludgeoning damage.
- Gains Proficiency with Dexterity saving throws.
- Gains Proficiency in the Athletics and Survival skills.
- Gains Immunity to being Charmed or Frightened.
At 9th level, Ygritte is nearly full-grown, and gains the following traits:
- +2 STR, +2 CON, +1 DEX
- Ygritte's HP max is now 72.
- Ygritte's speed increases to 60 feet.
- Claw attacks now deal 5 (1d10) Slashing damage on a hit. Beak attacks now deal 1d8 damage on a hit.
- Slam attacks now deal 8 (2d8) Bludgeoning damage on a hit and may be used three times per short rest.
- Charge Attacks now deal 9 (3d6) Bludgeoning damage on a hit.
- Gains Proficiency with Constitution saving throws.
- Gains Proficiency in the Intimidation and Insight skills.
- Gains Resistance to all damage types except psychic.
Previous Versions
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8/21/2023 7:59:18 PM
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