Fey Ancestry. The drow has an advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
1st level (4 slots): mage armor, magic missile, shield, witch bolt
2nd level (3 slots): alter self, misty step, web
3rd level (3 slots): fly, lightning bolt
4th level (3 slots): Evard’s black tentacles, greater invisibility
5th level (2 slots): cloudkill, cone of cold, scrying, wall of force
Sunlight Sensitivity. While in sunlight, the drow has a disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web-Weavaer's Bangles: The bangles worn by Zakir provide him with +2 temporary hitpoints upon his health hitting zero
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack.
Description
Zakir is a tall, slender Drow with purplish blue skin. Sakir wears oversized billowing satin trousers and bangles on his wrist connected by silk ribbon to armbands tight on his upper bicep. He has long White and purple hair tied into a messy top knot and does not wear a shirt, revealing a very well-built yet slim figure with spiderweb tattoos coming from his waist along his hips. His eyes are narrow and skinny, and he has a long, gauntish face.







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