Darkvision Yuka-Ann can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. She can discern colors in that darkness only as shades of gray.
Powerful Build Yuka-Ann counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift.
Relentless Endurance When she is reduced to 0 hit points but not killed outright, she can drop to 1 hit point instead. This trait is usable once her long rest.
Savage Attacks When she scores a critical hit with a melee weapon attack, she can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Spellcasting Yuka-Ann knows the spells Alarm, Cure Wounds (self only), Hunter's Mark, Ensnaring Strike, and Snare. She has five spell slots all of which are at first level. Her spell casting ability is intelligence.
Blendyn The incredibly potent distillation of many rare and expensive paralytic agents, combined with several life-sustaining ingredients to prevent the mixture from killing the target outright, Yuka-Ann Mangler has ONE vial of this famous poison and is unlikely to use it unless she is absolutely forced to. Finding it on her body requires a DC 13 investigation check. A DC 30 constitution saving throw is required to avoid paralysis lasting 8 hours. Once the paralysis wears off 5 levels of exhaustion are applied to the victim. If the target succeeds, 3 levels of exhaustion are applied immediately.
+2 Flail Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 12 (1d10 + 6) magical bludgeoning damage.
Sling Ranged Weapon Attack: +8 to hit, range 30/120 ft., 1 target. Hit: 7 (1d4 + 4) bludgeoning damage.
Lasso Ranged Weapon Attack: +8 to hit, range 15/30 ft., 1 target. Hit: no damage, the target must make a DC 16 athletics or acrobatics check to avoid being restrained. If they fail they may make a strength saving throw at the same DC on their turn to free themselves. Yuka-Ann may use her action to pull a creature restrained by her lasso 15 feet towards herself.
Blow Darts Ranged Weapon Attack: +8 to hit, range 25/100 ft., 1 target. Hit: 1 piercing damage.
Cure Wounds (self only) regain 1d8+6 hit points
Multiattack Yuka-Ann makes 3 attacks, in any combination.
Expert Tracker Yuka-Ann may use her bonus action to make a perception check to find an opponent she knows to be hidden nearby.
Ruthless Hunter Yuka-Ann may use her bonus action to move up to half her movement towards an opponent
Slippery Sneak Yuka-Ann may use her bonus action to take the hide action
Lasso Yuka-Ann may pull a creature ensnared in her lasso 15 feet towards herself
Hunter's Mark Choose a creature she can see within range and mystically mark it as her quarry. Until the spell ends, she deals an extra 1d6 damage to the target whenever she hits it with a weapon attack, and she has advantage on any Wisdom (Perception) or Wisdom (Survival) check she makes to find it.
If the target drops to 0 hit points before this spell ends, she can use a bonus action on a subsequent turn of hers to mark a new creature.
Ensnaring Strike The next time she hits a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.
While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a DC 14 Strength check. On a success, the target is freed.
Pursuit When an opponent moves out of Yuka-Ann's reach, she may move up to half her movement in the direction of this opponent.
Retreat When brought to half of her full health or lower, Yuka-Ann may choose to flee rather than continue to fight. She may do this by either disengaging and using up to half of her movement, using up to half of her movement and hiding, or using her full movement to create as much distance between herself an her opponents as possible.
Yuka-Ann can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of its turn.
Hide Yuka-Ann moves up to half her total movement speed and makes a Dexterity (Sneak) check
Cure Wounds (self only) Yuka-Ann casts cure wounds
Attack (Costs 2 Actions) Yuka-Ann takes the multiattack action
Description
Yuka-Ann Mangler is a collector. She makes her ends meet by dealing in the body parts of bestial races, who she regards as tools. She does not believe the body parts she takes to hold the magical properties she purports, but she certainly will not dissuade the paying clients who do. She acts alone, and while merciless would be unlikely to consider herself cruel. She wears a cape made from the first thing she ever killed: a leonin with an especially beautiful coat. Souvenirs from kills she was especially proud of adorn it. At this point it is very well decorated.
Previous Versions
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