Aura of Dread (dragon form only). Each creature that is within
120 feet of Xavour and aware of him must succeed on a DC 21 Wis
dom saving throw or become frightened for one minute. A creature
who rolls a 10 or below becomes paralyzed until the end of Xavour's
next turn. A creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success. Ifa creature's saving
throw is successful, the creature is immune to Xavour's Aura of Dread
for the next 24 hours.
Innate Spelleasting. Xavour's spellcasting ability is Intelligence
(spell save DC 25, +17 to hit with spell attacks). Xavour can innately
cast the following spells, requiring no material components:
Al will: chill touch. friends, shocking grusp, mage hand,
true strike
4day each: charm person, detect magic, magic missile, shield
3day each: animate dead, blight, blur, cloudkill, counterspell,
croen of madness, detect thoughts, dispel magic, dominate
person, grater invisibility, slow, suggestion, vampiric touch
/day each: antipathy/sympathy, circle of death, create undead,
fecblemind, finger of death, rot (ps. 179), pover cord kill
Legendary Resistances (3/Day). If Xavour fails a saving throw, he
may choose to succeed instead.
Magie Resistance. Xavour has advantage on saving throws against
spells and other magical effects.
Magie Weapons. Xavour's weapon attacks in all forms are magical.
Shape Change. Xavour can spend his action to change into his
original half-orc form. He can revert back to his dragon by spending
his action again. Any equipment he is wearing or carrying is absorbed
by the new forn (Xavour's choice).
In his humanoid form, Xavour retains all of his spell-casting
abilities, alignaent, hit points, Hit Dice, ability to speak in his known
languages, proficiencies, Legendary Resistance and lair actions and
his ability scores remain the same. His damage resistances remain
unchanged. His statistics and capabilities are otherwise replaced by
those of the new form, except any class features or legendary actions
of his new form.
Auri ofPutrescence. Any creature within 15 feet of Xavour is
suddenly overwhelmed with the smell of decay and rotting flesh.
The creature must make a DC 18 Constitution saving throw. On a
failure, the creature takes 11 (3d6) poison damage.
If the ereature's saving throw is 10 or below they become
poisoned, and for the next week, the creature has disadvantage on
all Wisdom (Perception) checks requiring smell, as the smell of
rotting flesh remains with them.
Ifa creature's saving throw is successful, the creature is immune
to the effects of Xavour's Aura of Putrescence for the next 24 hours.
A creature can repeat the saving throw at the end of each of its
turns, ending the poisoned effect on a succes. However, the snell
remains.
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