Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 35 ft.
STR
10 (+0)
DEX
11 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Deception +3, Stealth +2
Senses Darkvision 60 ft, Passive Perception 10
Languages Common , Kitsune
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Language of Motion. The Kitsune can articulate ideas through motion, as well as speech. If it spends 1 minute moving its tails and ears, it can communicate a simple message, which can be contrary to any words it may be speaking aloud. This communication is undetectable to any creature that doesn’t speak Kitsune. A creature within 30 feet of it that can see it and speaks Kitsune can understand this message.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Foxes Wedding. The Kitsune Casts Druidcraft, or Produce Flame, Charisma is it's Spellcasting ability.

Shapeshifter. The Kitsune can transform into the shape of a Fox, during this transformation it's Clothes and Equipment meld into its body and grant it no benefit, and it's Statistics Remain the same except for it's size which becomes Tiny or Small, it remains in this form until it uses an action to change back, or until it dies.

Ascendant Form (1/Day). The Kitsune begins to radiate bright, white light for 1 minute or until they choose to end the effect as a bonus action. This light penetrates magical darkness, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Creatures of its choice in the light can add 1d4 to their Charisma (Persuasion) checks, Wisdom (Perception) checks, and initiative rolls.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Previous Versions

Name Date Modified Views Adds Version Actions
7/8/2024 1:39:06 PM
2
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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