Large Monstrosity, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pounce. If the Xenofeline moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Xenofeline can make one bite attack against it as a bonus action.

Keen Hearing and Smell. The Xenofeline has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The Xenofeline makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Description

Xenofelines are sleek, predatory beasts with glowing eyes and bioluminescent patterns on their fur, making them both beautiful and deadly.

Habitat: Forest

DackJavis

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