Pounce. If the Xenofeline moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Xenofeline can make one bite attack against it as a bonus action.
Keen Hearing and Smell. The Xenofeline has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The Xenofeline makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Description
Xenofelines are sleek, predatory beasts with glowing eyes and bioluminescent patterns on their fur, making them both beautiful and deadly.







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