Medium Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
Hit Points 84 (13d8 + 26)
Speed 30 ft., (40 ft. in wolf form)
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision passive Perception 14, Passive Perception 14
Languages Common (can't speak in wolf form) Common (can't speak in wolf form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The werewolf has advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Regeneration. The werewolf regains 10 hit points at the start of its turn. If the werewolf takes necrotic damage or bludgeoning, piercing, or slashing damage from a silvered weapon, this trait doesn't function at the start of the werewolf's next turn. The werewolf dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (wolf or hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Instead of dealing damage, the werewolf can grapple the target (escape DC 11). Additionally, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Wolf or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, or 6 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Shapechange. The werewolf polymorphs into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying melds into the new form. It reverts to its true form if it dies.

Description

Zsolt is a large man in drab clothing wearing a tattered gray cloak. He has shaggy, black hair and thick mutton chops. He leans heavily on a spear and has a small bundle of animal pelts slung over his shoulder. Zsolt is warm and friendly when speaking to new people, but is secretly a ferocious werewolf hunting with his partner, Mathilda.

Monster Tags: Shapechanger

Habitat: Forest

Tw1st3dGrin

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