Medium Or Small Beast, Lawful Good
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft., fly 50 ft. Anything over 50 feet it must a make dex check to make he doesn't crash in to an object or ground
STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
15 (+2)
Skills Investigation +8, Perception +3, Persuasion +16, Stealth +4
Senses Passive Perception 13
Languages Common Only to close friends or owner --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Gust. Seizing the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.

  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.

  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Monster Tags: Misc Creature

Habitat: ForestHillUrban

krisw86est

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